The big focus lately has been figuring out how we’re going to market Chaos Pattern, and setting up our funding structure for the years to come.
We have our Kickstarter campaign mapped out with what I think are some pretty cool rewards and stretch goals. Unfortunately those aren't visible until we go live, but we may discuss those in future posts. We’ve put the campaign on temporary hold while talking to publishers and investors to see which path forward makes the most sense.
Sign Up to Follow the Kickstarter!
Discord!
We’ve also created a Discord server, where we’ll post updates about Chaos Pattern and other interesting studio news. It’s also a place where users can chat about the game and make suggestions for the game. It’s open to the public, so feel free to join:
Join the Veridian Forge Discord Server!
Publisher Demo
We created a brief private demo for publishers and investors last week! We’re hoping to get some good feedback on it.
Upcoming Posts
We're a *bit* behind on our blog, so starting tomorrow I’ll be doing a series of posts about work we did to get the game ready to be shown in the demo level.
To give a little preview, the topics include:
New Enemies
Audible Improvements
Monster Behavior
XP and Leveling foundations
Better Power Tracing
Objectives System
Side-of-Screen Indicators
Tutorial Content
Unreal Engine 5.3 update
Platforms & Testing on the Steam Deck
Controls Overhaul
Lots of assets!
Stay tuned!
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